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DUST: An Elysian Tail [Review of the game]
Probably, from a place to the quarry to directly declare that DUST: An Elysian Tail -This is one of the highest quality projects in an independent game construction, which, you yourself understand, among the huge cavalcada of the Indie game is not that very often.
However, it is worth immediately dotting all the points over I about the genre. This is by no means RPG. Yes, there is pumping, a lot of materials for creating various dresses and improvements, and after a prologue in the dialogs, a ghostly choice skipping. But all this is just a props: the game is linear to the very last line of code. The same dialogs simply go one after another – just choose the upper, still unused before; And it comes to the point that three different answers are given to one of the most significant questions to the end of the game, but the main character will say the same thing in all these cases. The somewhat rudimentary pumping available here is just a choice of four abilities, but it is done so that you will eventually have to pump all four. In general, there is no direct wagering role – Give acts the same in the plot, and in battle he mainly relies on the same sword. In general, the game only at first seems to be excellent 2.5D-RPG, but in fact it turns out to be excellent in a completely different genre-an adventure arcade action movie with a pseudo-open world.
And now in this field the bally casino UK sister sites game looks very advantageous. Any adventure is devoted to the study of the world and good, whole, strong plots. Despite the strict linearity of the story, the story here turned out to be quite deep and thought out for a game created not only for adults, but also for children. The plot tells of a certain anthropomorphic being by name Give (Dust – “ashes”, English.) who is trying to understand what his purpose in this is not a very friendly world. He will help him in this will be his own, quite reasonable, speaking sword of Ara and a talkative keeper of this sword by name FIDET, which is cracking incessantly and compared to which all the rest of the dumb is like fish. All three (in addition to numerous secondary characters with their stories and quite adequate problems) have their own motives and goals. And even the character, well … ahem, a sword, no matter how strange it sounds, is spelled out in sufficient detail to observe with interest their relationships and adventures. Starting a little carefree, the game is already turning the story to the second chapter so that the player begins to understand that there are no radically good characters in the game, but Dasta full of skeletons in the closet. And frequent statements of the inhabitants of the villages, they say, Give – A real hero, cause mixed feelings both in the character himself and the player by the middle of the game. On the one hand, he himself wants to help with what the inhabitants themselves are simply not able to cope, but on the other … Well, you yourself will understand.
The game contains an antagonist, which is quite expected, but unlike most games, especially those that focus on a wide -age audience, his role is played so that the player, if he has the mind not to suffer by maximalism, really treats him at least with hostility. We will do without disruption of the integument, but the personality of the antagonist suspiciously resembles a very real, not the most pleasant person. In general, it was unexpectedly in relative to the children’s game to see not a very childish, exciting story, where standard good and evil are not so typical.
No less attention in the game is paid to the study of the world. As usual in 2.5D platforms, there are a lot of hidden or inaccessible places, but they are all located so that the player does not need to play “Guess where”, poking in every pixel on the screen in the hope of detecting a secret passage. The game acted very reasonably with its secrets, placing them away from the main path, which pretty much added scale to the world, and with it the craving for its study. Moreover, the so-called “friends” who are characters from other indie games are hidden in the world, and pull out of the cage, for example, Meat boy Very cool. And to reflect on the solution of a particular problem you still have to.
The combat system here is not in the first place, although almost all the time Dast will have to fight. Ideally, the battle here is a typical slasher-ruler, only without blood (age rating, you understand), with a ton of various enemies. True, the main part of the adversaries are typical wolves that rush at you and try to bite; However, there are enough opponents and more interesting. But fighting them is quite simple and at least at first interesting enough. Firstly, your sword has several abilities and combinations of strokes that add entertainment and pretty much increase the pace of the game, and secondly, the keeper of the sword FIDET It will not fly idle either and with pleasure will help you with your skills. Of course, if you play strictly on the gamepad, then you will not even find problems for “tin” (the balance is inclined to the side Dasta), so the game will appeal to those who do not welcome excessive difficulty in games. But lovers of testing themselves remains to use the local “Kilian trials”, which, however, with proper dexterity of the hands are also not particularly difficult, but they are not always easy to detect. Therefore, the emphasis in the game is put directly on the development of the plot and the study of the world, and the battle here is rather entertainment, which makes a bet not on complexity, but on entertainment and frantic dynamics. However, on the keyboard, players experience much more serious problems with the battle and in this case any skirmish can be deadly even at a notant level of complexity. However, this is not for a design servant, but a jamb of management.
The game also has a specific visual style, which somewhat reminiscent of anime style, but only some characteristic features. Otherwise, this is quite a cartoon environment in the style of the paintings written by gouache. Therefore, if you are allergic to anime, then the game is unlikely to cause you a desire to contact a basin. Well, if you like a similar style, then you will surely enjoy local locations. The game is equally well worked out the forefront with its caves, forests, clearings and very cute woodeners and background, which sets the tone of each individual part of the location, why watch local beauties really nice. A peculiar, sometimes very friendly, sometimes frightening atmosphere of the game is also supported by magnificent, colorful music, which demonstrates each location in a completely special way. Moreover, the style of compositions, although it adheres to one genre, but at the same time draws each location its own sound picture. And it is strange that the developers do not sell music separately – it deserves its place in your player. Also very well performed by voice acting characters. The voices are selected according to the images, which is why the characters seem even more alive. True, the voice of the protagonist is unlikely to suit him: the actor clearly lacks charisma in his voice (although, on the other hand, he is not Geralt some). But, in general, the developers tried to pay due attention to each aspect of the game.
So, the game is extremely recommended to people who are interested in strong, adult plots, not too difficult gameplay, if you prefer to play on the gamepad, as well as those who like to look for hidden places and caches, since the game is very wisely building their “shadow” part. Well, and, of course, amateurs of anime and anthropomorphic creatures will appreciate a kind of visual style, which, however, is unlikely to like even fierce allergies for this direction of fine art. But, most importantly, do not expect RPG from the game. In general, this is an outstanding representative of his genre, who, most likely, will like both children and adults equally.