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Call of Duty 2: Review

Let’s, dear readers, let’s try to recall all the films, one way or another affect the theme of World War II. That, it was not bad? Every year, filmmakers supply us with low -budget paintings and their expensive brothers on a beaten theme. A similar situation has developed in the camp of computer games. Not a week passes, after we finished the next Shooter or the strategy “based on”, and sellers are already kindly sticking the brand new WW2-player product. However, in a faceless environment, clones sometimes skip, more like the brightest spark, rare high-quality representatives of the genre, inhaling the second life into the lifeless body of military-historical games. One of these nuggets, of course, is our observed sequel today Call of Duty 2.

The continuation of last year, if you want, cinematic epic cordially meets us with three allied campaigns – for the axis, fortunately or unfortunately, to play, well, it will not work. In total, the number of intra-game missions reaches 27 pieces, among which there are mandatory defense of Stalingrad, the battle of Moscow, the Safari-Tour on Sultry Africa. The tasks of the sample of the end of 2005, by the way, are completely different from their last year’s twin: the exception will only be Stalingrad, and even then noticeably transformed under the influence of patented hands Infinity Ward. Along the way, now it is not necessary to go through all missions in a row – the battlefield can be chosen in random order. Bored with sultry desert scenery? A pair of clicks with the mouse, and now you are already dealing with the Fritz in the middle of the harsh Russian winter.
It is worth noting that the developers specially visited the places of military glory, in particular Normandy, thereby trying to realize the most accurately reproduced locations in the game. On the coast of France, your humble, alas, has not been, therefore I can’t say with full confidence that the players coped with the task, but it looks, frankly, everything is very beautiful.

Readers who have tried the first part of the trilogy probably remember what the main concept of the game was – purely linear passage, flavored with a bunch of scripts perfectly fed into the emergence of the maximum effect of “presence”.
This time the developers decided to abandon such a construction of actions, and simply rewrote the artificial intelligence of the fighters again, from scratch. It turned out something very similar to Brothers in Arms: Road to Hill 30, That is, when your wards do not just stupidly shoot at the enemy, but look for all kinds of shelters-covers. Plus, they correctly use a grenade arsenal and arrange a real veil of bullets, and in the meantime we quickly run up the house and pass by a machine -gun burst along the backs of the reeling adversary. Of course, scripts are also present here, but they are very successfully disguised and look impeccably, adding an indescribable atmosphere to what is happening on the screen.

Now from the gameplay will smoothly move https://gamblingdata.net/casinos/matchbook-casino/ to the graphic training ground, which is not just knitted, it looks like a hard five. You just look at the faces of the characters! Facial expressions, gestures, lip movements, animation, drawing – everything is at a incomparable level. It is unforgivable to bypass the Motion -Capture technology, which showed themselves exclusively on the positive side – the actions of the soldiers are so like the movements of real people that you are forgotten for a while and with your whole body you feel yourself on the battlefield. The only thing that returns to our mortal land is the cries of the neighbors. Support 5.1 in an apartment building makes itself felt instantly from the start of the game.

Locations are reproduced by designers with such love that there is practically nothing to complain about here. At home, not just gigantic matchboxes, painted with the same type of textures, but natural, once residential, buildings. Here, here, the balcony fell off, but then a couple is not enough with a brick. The shootings in the buildings, by the way, are remarkably fit into the style of the game, and do not let us get bored. It is very interesting, you know, having fought in an open desert, run into the house and arrange a skirmish there with the active use of firearms. Not only grenades and machine guns are used, but also the butt – the most irreplaceable thing in close combat. Two blows, and the enemy was sent to the forefathers.

Typical expressions (brilliantly, grandiose, excellent, great), characterizing the game, boring and sitting already where (I spend my hand along the throat). But without them, I am not able to tell you about stopping … sorry, sound. The noise surrounding you everywhere, the roar of airplanes and anti -aircraft guns, shooting, cries of soldiers. How plausible and realistic. From now on, your wards are not just throble, something on the likeness of defaults: “Kill them all!”Or” Forward, for the homeland!”. Over 20 thousand phrases recorded specifically for dialogues on the battlefield will serve as certain tips during the game – “Sniper on the roof!”,” Go from the flank!”,” Fritz in the building!”.
Yes, I almost forgot to tell you about the new multi -channel sound. Now the distance plays a large role in the sound, and the volleys of guns a hundred meters will clearly differ in the volume from the several kilometers distributed at a distance.
But the musical design, as unnecessary, was removed, so as not to spoil the common purely positive picture. Orchestral compositions are present only in the title menu, which is certainly the right solution to the developers, because in the heat of the battle, even the most beautiful melodies are lost in general sound chaos.

Final comments:
Long campaigns, cinematic graphics, stunning scripts and shocking, making his way to the very bones – is it not a reason to call Call of Duty 2 a hit and assign her a well -deserved dick “NV”?

Gameplay:
I want to play, play and play again! Until all three campaigns are passed – forget about a calm dream.

Graphics:
Great detail, a variety of weather effects, widespread use of Motion-Capture-the newly-minted engine works for glory.

Sound:
Multi -channel sound: the roar of tanks, moans of the wounded, deafening shooting – a certainly the best Sound’a model in ki.

For a long time?:
There are not enough missions, as always, there are disastrously lacking, but they pass in one breath. However, before the release of the first amateur additions and, you look, the official Expansion Pack’a, you will not have time to get bored.

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